
If its ease of access is not to blame so much the part taken is obvious, it is more regrettable to note the lack of originality.

Thought as an “Adibou” of the Hack’n slash with a Minecraft Dungeons Mobile Crawler tendency, the title of Mojang just faithfully reproduces the codes of a genre known to be reserved for hardcore gamers.

Even Gameloft’s Dungeon Hunter Alliance was harder to tame, which shows the incredible flexibility of Minecraft Dungeons Mobile. Both the interface and the character sheet are clear, and it is easy to understand the ins and outs of the mechanics without reading a single line of the tutorial. Healing items and force boosters are activated as soon as they are picked up, so they cannot be stored. There is no lack of visual feedback, just like the character who lights up when his dodge bar is loaded. The controls are simple and uncluttered: a joystick to move around, two keys to strike (hand-to-hand, remote), three buttons to use powers, a care trigger, and the directional cross to display the inventory or map. Little by little, swords send rays, armour has devastating auras, and bows shoot a multitude of arrows. With the right equipment and a consequent level of experience, it becomes possible to design hero builds that specialise in summoning pets, hand-to-hand combat, or harvesting souls. Here, it’s the habit that makes the monk: the equipment found in the maze transforms any dungeon into a skilled archer as well as a powerful sorcerer. About Minecraft Dungeons MobileĮquipped with an isometric camera that follows the action on a single axis (unlike in Sacred 2 where it was possible to rotate), Minecraft Dungeons Mobile asks to embody a hero without having to select classes beforehand. Borrowing from both Diablo and Torchlight, he proposes mechanics that have proven their worth in the past, based on the constant improvement of a hero who has to repel waves of creatures in different labyrinths.

No, it tends to reproduce what makes the strength of the best Hack’n slashes without ever trying to surpass its masters. Contrary to the blocks that make up its universe, this spin-off produced by Mojang doesn’t scatter like a puzzle. However, the average age of Minecraft Dungeons Mobile players would officially be 24 years old. In a way, what could be more normal, when you know that franchising is extremely popular among teenagers. Its obsession with accessibility gave us the impression that it was aimed primarily at young players rather than old geeks glued to their mice.

In our preview published in early April, we compared Minecraft Dungeons Mobile to a Diablo “for dummies”.
